Time for another game report, this time at my local club T.C.O.W (That Club Out West), here in Auckland. This was a demo game for a friend of mine, so we kept things simple again with a basic slugfest to see who would come out on top. My opponent took control of the X-Men (and was clearly a fan of the 90s incarnation of the team) and I took Invincible and friends out for a spin (easily my favourite comic series of the last 10 years). The stat cards for all the relevant characters can be found in this post.
I was pleased to get a chance to put my urban setup on the table, as well. I have been working on elements of this for over a year and it features buildings from Worldworks Games’ Swift Scenics range.
The teams:
And here are some of the highlights of the game.
So all in all, it was a fairly one-sided affair, with Team Invincible managing to focus their energies on Jean Grey once the effects of her powers became apparent. Mind Control was a scary prospect, and Invincible was a prime target for this, but my opponent had a bit of bad luck that he couldn’t take full advantage of this ability. Jean’s Telekinesis also proved useful in moving Wolverine closer to the action, and her Mental attacks were the most reliable way to get through Invincible’s tough defenses. I did get pretty lucky with some amazing ranged attacks from Atom Eve and Rex Splode taking out Storm and Cyclops in a single turn.
Lessons learned from this game:
- As mentioned, Mentalists are a good hard counter against super-tough bricks, but once the brick is ensconced in combat, it becomes tricky to target them with Mental attacks. Mind Control, however, was a viable option in this case and it could really have ruined my day if Jean was allowed to act with impunity.
- I had previously been playing Enhance wrong. I had assumed extra re-rolls granted went away each turn, but in fact they form a Re-Roll pool of up to 6 dice, which last until used. This made Cyclops a real team player and my opponent took full advantage of that, even after Cyclops had been taken out!
- Duplicate is a fun power, but it is much better to swarm a target in combat all at once than to attack piecemeal. I learned this after a failed charge meant only one copy made it into combat with Wolverine and was cut down instantly. I didn’t make the same mistake later, and the third attacker became quite formidable thanks to the ganging up bonuses.
It was a fun game and good to get a chance to see some different powers in action. I’m keen to play a scenario next time, as I think having an objective will change how the game plays dramatically. I do worry about the impact of flyers and teleporters in objective grab missions, though, so it will be interesting to see how that plays out.
Until next time, happy gaming!
Awesome BR. I’d like to know were you got the building from?
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Thanks! The buildings are from Worldworks Games’ Swift Scenics range. Each wall is printed on a separate piece of card and then glued together but the great thing about them is that you can assemble them so they are collapsible. Great for space saving but it takes a bit longer to set the table up.
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